Forum Post

Sam H (Self Employed) asked a question.

Emulating Dolby Atmos Binaural Near, Mid & Far Render Modes
I know some get frustrated that Dolby Atmos binaural monitoring isn't often part of the Dolby Atmos Renderer/Export included with DAWs. For myself, it makes mobile working in Atmos difficult when not in a room with speakers, but also as a Windows user there isn't any official Dolby Atmos binaural monitoring solution without using DAMS on an entirely separate machine, so simply not practical, cost-effective or much use really when out of the studio.

Through some trial and error experimenting with I think all of the 7.1.4+ to Binaural & Room/Reflection plugins out there, the following video was created to show a binaural monitoring workaround using a combination of dearVR Monitor to simulate the binaural and dearVR Pro to simulate the near, mid or far room/reflection distance modes. The project began as a 7.1.4 speaker test for each binaural mode. This was then exported as an ADM and re-rendered in DAPS to binaural .wav. This binaural .wav was then imported back into the project that created it and therefore it's possible to directly reference each speaker playing in off, near, mid and far binaural render modes on headphones as users of ProTools, DAPS & DAMS can. Some might find it useful. It of course means you don't have to run your Dolby Atmos bus through the renderer while monitoring, but only for the final export render. In this example, I'm using Davinci Resolve to create the Dolby Atmos ADM with all the binaural metadata and panning automation and then A/B the real binaural against the emulated through dearVR plugins. Hope it helps someone. The key to getting it to sound correct is to turn off the HRTF side to dearVR pro and just use the room reflections and then in dearVR Monitor, set to analytical (dry) monitoring mode. This way you have enough control over both HRTF and room/reflections to emulate each Dolby Atmos binaural render mode within any DAW you want to use.
https://www.youtube.com/watch?v=EQY9Nj_MpYE

  • Hey Sam, thanks for making that vid, very helpful. I can hear the obvious difference from your vid, but in my renderer, changing the NMF setting doesn't have any effect. I can't hear a difference on playback monitoring with headphones binaurally nor when I render it down in each setting then re-open it in the renderer for playback. I think I get the gist of your post and it seems you're emulating the NMF settings in VR pro but can you hear an obvious difference when you change the NMF setting in the renderer?